Fair Weather
A quiet card game of hidden suits and sudden skies.
Invented by Jolon Fairweather
Players
Two to four.
Deck
One standard 52-card deck.
Goal
Be the first to reveal a hand of five cards of the same suit (a flush).
Setup
- Shuffle the deck.
- Deal five cards to each player.
- Place the rest face-down as the Draw Pile.
- Each player keeps their hand secret.
- Leave space next to the Draw Pile for a separate Discard Pile (cards will be placed face-down here).
- A face-up Weather Pile will form during play as players use weather cards (see Weather Effects).
On Your Turn, Choose One Action
You must do exactly one of the following:
1. Draw & Discard
- Draw one card from the top of the Draw Pile.
- Discard one card face-down onto the Discard Pile.
- Always end your turn with five cards.
- You may discard the card you picked up (unless affected by Cloud; see Weather Effects).
2. Play a Weather Card
- Choose any card from your hand and play it face-up into the Weather Pile.
- That card’s suit triggers a one-time weather effect (see below).
- Your turn ends after applying the effect (holding only four cards).
- On your next turn, you must:
- Draw one card.
- Keep it: No discards allowed until your following turn.
- Note: Weather cards are permanently removed from play and must not be placed back into the Discard Pile.
3. Reveal a Flush
- If you begin your turn holding five cards of the same suit, you may reveal them.
- You win the game.
- Note: You may not reveal a flush on the same turn you draw the fifth matching card. You must wait until your next turn to play it.
Weather Effects
Each weather card triggers a one-time effect when played.
Diamonds (Wind)
- All players choose one card to pass to the player on the left (two players: swap one card).
Hearts (Sun)
- Look at one player’s entire hand.
Spades (Thunder)
- Choose one player to skip their next turn.
Clubs (Cloud)
- Force one player to draw two cards on their next turn. They may look at both cards. They must keep both cards.
- To maintain a hand of five cards, that player must immediately discard two cards from their current hand (i.e. neither of the two forced-draws).
- The forced-kept cards may be discarded on subsequent turns.
Card Flow & Reshuffling
- All discards are placed face-down onto the Discard Pile.
- Weather cards are played face-up into the Weather Pile and are permanently out of the game.
- If the Draw Pile runs out of cards:
- Take all cards from the Discard Pile.
- Shuffle them thoroughly.
- Place them face-down to form a new Draw Pile.
Winning the Game
Reveal a flush on your turn → you win. The game ends.